Thursday, July 10, 2014

CARBON

Introducing Carbon, the first full length book showcasing my personal ideas around science fiction art and design. This is a project I'm very excited about, a chance to delve deep and develop the various worlds and concepts that are the result of a life long passion for nature, science, technology, and futuristic science fiction ideas.

These images are explorations I have been working on to develop the design and art direction of the book. It's been a lot of fun to work with concepts springing from the Carbon name. Carbon is the workhorse element of nature, it forms the strongest bonds and is the basis for life as we know it in the universe. Carbon nanotubes and graphene take their hexagonal molecular structure and hold great promise for artificial muscle, advanced building materials, powerful motors, faster computing, and so much more.

Carbon will contain a wealth of exclusive artwork, design, and descriptive text breakdowns, including in depth development of several personal projects that I wish to evolve into short film and video game concepts. In this sense Carbon forms the first step towards turning these dreams into reality.

I'm looking forward to exploring the graphic design of the book, and want to create a bold and exciting product that will be much more than just a collection of art and ideas.

I'm also looking forward to exploring ideas in environment design and story telling, realms I rarely get to delve into with my regular conceptual design work.

I have a heap of artwork for Carbon already, but this is just the start and familiar to anyone who knows my work. The book will allow me the opportunity to really push myself and create fresh new work, to go crazy and expand on some of the more involved ideas I've been thinking about for years. I have a massive pile of sketches ready to be fleshed out, some real exciting stuff!

The kick starter campaign will have to wait till I get back from a trip to the US for Comicon (more on that later), so keep an eye out, it should be something special! Cheers!

Wednesday, June 18, 2014

CARBON



Introducing

 C A R B O N
Science fiction art and design by Aaron Beck

More info coming real soon!



Wednesday, March 19, 2014

WWM B

 
A different option for the player-character War machine. Don't look him in the lens.

Thursday, February 20, 2014

A Work In Progress

I don't really do this normally, but here's an early WIP of one of the pieces I'm working on for my future book project. I gotta reserve some exclusive art so that people will buy it instead of just saving the art from the internet right? So while this is all I can show here, rest assured that the book will have heaps of new stuff! And not just 'military robot with gun' designs either, not that there's anything wrong with them right?!


Look out for the kickstarter video and campaign for the book around July! I got big plans for this book, gonna be epic! And it's just the first step towards some much bigger projects in the future, the first few of which are already in the works!

Wednesday, February 12, 2014

Worldly War Machinery

Here's some more artwork from World War Machine. First up a higher res version of the initial design for the player character, the quintessential War Machine. I had a lot of fun working on this friendly chap!

And here are a bunch of quick conceptual sketches for a variety of enemy units. My thinking with these was to push the anatomically inspired biomechanical feel of the War Machine into something more twisted and deformed. The various shattered AI remnants of humanity are at perpetual war with themselves, and create these machines to wage their battles. Attack types and methods of movement and combat are drawn from the broken and disjointed totality of human knowledge that's contained in the AIs, from militaristic science to the animal kingdom. Robot zombies if you will!




Check out the Square Enix Collective War Machine page and put in a vote!

Sunday, February 2, 2014

War Machine!

Here's one of the fun freelance jobs I've been working on lately, meet the War Machine! This is the initial design for the player character for 'World War Machine', a game in early pre-production, be sure to check out the pitch page.

The basic idea is that after a future cataclysm there is perpetual war between the shattered remnants of humanity, in the form of these war machines. I wanted to explore this idea through robotics design that has a biomechanical feel, and shows hints of the lost humanity that created them. Milled metal forms take on bone and cellular structural forms, ribbon cables connecting componentry mimic nerves and vascular systems. Kind of like an anatomically inspired skinned robot. Lots of fun to develop! Big thanks to Jeff and the team at Tuque Games for letting me try something different! I'll post some more images from this project soon.

Wednesday, January 29, 2014

2014

2014 is looking to be a very exciting year for me, I got big plans! There's a book project and a kickstarter campaign to fund it, to be unleashed mid year or so. This is very exciting as it will be a big step towards further developing my own personal projects, of which I have many! My car project should be finished this year, that's going to be a lot of work, but the end result should be more than worth it! I also have a bunch of great freelance design jobs on, and more coming (as well as work with Weta of course), I'll be showing some of the work from one of them real soon, it's fun stuff! So 2014 will be a very busy and action packed year, watch this space! Cheers!

Thursday, December 19, 2013

Hobbit artwork

A long time ago, in the middle of a land far away, a boy drew some stuff for The Hobbit.


Saturday, December 7, 2013

Wednesday, December 4, 2013

Elysium Process Giffs

 
Here's some animated Giffs showing my process (or lack of it) for making some of the Elysium artwork I posted earlier. Sorry about yet more Elysium stuff, but we hardly ever get to show the work we do in this industry, so I'm making the most of it!




Tuesday, November 19, 2013

Elysium | Behind the Scenes at Weta Workshop


No these aren't paid professional models pretending to make cool stuff, these are actual behind the scenes photographs of some of the mega talented Weta Workshop crew hard at work on props for Elysium.

I feel privileged to have been a small part of the team that brought such well built and fantastically functioning elements to life. Seeing these things take shape in the Workshop is truly awesome and never gets old. Massive props to the crew for making our designery scribbles become real and look amazing! It's an honour!

Thursday, October 3, 2013

K E L O I D II

Keloid II has been released! Those insane talents at BLR VFX in Spain have done it again, check it out:


Greg Broadmore and I were fortunate enough to collaborate with JJ and his team, and produce some new designs for the short. Here's some of my work:


BLR wanted a large mech unit with a human pilot, and I wanted to design something a little different with such a fun but familiar brief. With other autonomous robots running around it didn't make sense to have the pilot sitting in a traditional cockpit or controlling the mech with their limb movement. So I put the pilot in a low slung tank, where they would be ensconced in inflatable padding, and controlling the unit through a neural interface and display screens. This would allow super fast entry and egress for the pilot, and would look pretty creepy too.

Of course that means the pilot isn't strictly necessary so the pilot tank could be swapped out for a big ass ammo tank for a big ass gun.
BLR were also after a larger version of the original Keloid robot, and a human soldier with exo-skeletal gear and armour.

Here are some renders of the final models, and some screen grabs from the video:




Monday, September 16, 2013

Elysium Artwork

We've finally been cleared to show some of the work we produced for Elysium! 
So here are some of my favourite designs from the thousands we at Weta created.

ROBOTICS
























Fashion model robots:








SYNTHETICS














MILITARY HARDWARE





















VEHICLES












GRAPHIC NOVEL IMAGES